Age | Commit message (Collapse) | Author |
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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with some extra checks.
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(to be shared with waypoints)
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can be reused for Waypoints.
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meant to only update the sign and not invalidate the widget; the widget would be invalidated by a call before/after the call to MarkDirty or it wouldn't make sense because e.g. the window doesn't exist anymore/yet.
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explaining names
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item from the pool
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instead of 'byte'.
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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header files
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instead of searching them everytime payment is made
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functions to header file
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zero in station and rs constructors, remove debug output
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Vehicle::last_station_visited to more logical place
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for all vehicle types
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source station is deleted
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time, binary size and run time (with asserts disabled) should be improved
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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default name for nearby station).
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Station::GetCatchmentRadius().
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signs) were modified in test mode.
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client so it is immediatelly clear which one you are working with.
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station is deleted, aircraft may go crazy (and crash the game)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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something more than whitespace as description of files that don't have a description.
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