Age | Commit message (Collapse) | Author |
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cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
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singleton method
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oil rig while the buoy/oil rig gets its final removal (i.e. the sign gets removed)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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reentrant.
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CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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from the station list
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not delete items from other pools
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more likely to be updated [o-s].
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TILE_AREA_LOOP. Making use of make makes me making use of my brain to determine whether I make use of tautology, or make use of pleonasm, or make use of both, or even make use of neither
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owned by nobody when the local company is "spectator" as well
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destructors to BaseStation destructor
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the oil rig is deleted
-Fix (r19952): close the list when it is not sticky
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seperate class
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const reference formal parameter.
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if a header require a header make it include that header
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non-statemachine-related variables to there
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when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
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