Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2008-11-23 | (svn r14610) -Fix [FS#2415]: possible stack corruption when reading ↵ | rubidium | |
corrupted sprites. -Change: harden the sprite reading routine against corrupt sprites. | |||
2008-09-02 | (svn r14229) -Feature: allow overriding the palette of the base GRFs. This ↵ | rubidium | |
way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported. | |||
2008-09-02 | (svn r14223) -Codechange: make GetSprite aware of the 4 different types of ↵ | rubidium | |
sprites: fonts, recolour, mapgen and normal sprites. | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-30 | (svn r14190) -Codechange: use alloc instead of malloc+free when the ↵ | rubidium | |
allocated memory shouldn't be used after the function ended. | |||
2008-05-27 | (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. | rubidium | |
2008-05-08 | (svn r13013) -Fix: GCC 4.3 warning about a clobbering mask due to longjmp. ↵ | rubidium | |
This can't be solved by using exceptions because the longjmp is needed for PNG (C-code) handling. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-03-28 | (svn r12453) -Fix [FS#1880]: Remove broken endian-dependent code and ↵ | peter1138 | |
unnecessary rgb to bgr swapping. | |||
2008-01-22 | (svn r11940) -Codechange: Store short filename once per open file instead of ↵ | peter1138 | |
once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. | |||
2008-01-18 | (svn r11914) -Documentation: fix some @file statement | glx | |
2007-12-26 | (svn r11704) -Codechange: remove another bunch of useless includes. | rubidium | |
2007-12-25 | (svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp. | rubidium | |
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-08 | (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵ | rubidium | |
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions. | |||
2007-09-13 | (svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in ↵ | truelight | |
it too, but use a nice seperate variable for it -Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support | |||
2007-06-27 | (svn r10365) -Fix: compiling without png and networking support under MSVC. | rubidium | |
2007-06-14 | (svn r10156) -Fix: PNG loader can now load 8bpp palette images and greyscale ↵ | truelight | |
images | |||
2007-06-13 | (svn r10143) -Add: store the filename of the grfs opened and allow easy ↵ | truelight | |
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format | |||
2007-06-13 | (svn r10132) -Codechange: split out the last direct video-buffer read access ↵ | truelight | |
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader | |||
2007-06-12 | (svn r10113) -Fix (r10092): Missing svn properties and some Id/@file comments | peter1138 | |
2007-06-11 | (svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵ | truelight | |
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter |