Age | Commit message (Collapse) | Author |
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loading sprites.
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color and colour.
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sprites: fonts, recolour, mapgen and normal sprites.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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This can't be solved by using exceptions because the longjmp is needed for PNG (C-code) handling.
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something more than whitespace as description of files that don't have a description.
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unnecessary rgb to bgr swapping.
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once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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it is really needed.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
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images
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access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
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