Age | Commit message (Collapse) | Author |
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once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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it is really needed.
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it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
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access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
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to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
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the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
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