Age | Commit message (Collapse) | Author |
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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positive number
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was loaded.
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content is not of interest.
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allocate less memory and display an error message later on.
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Eagle_rainbow)
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sprites behave the same as invalid references between recolour and real sprites.
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spritecache size setting and always use the minimum.
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setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default.
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smaller.
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padded correctly to a common size.
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as well.
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GRF loading.
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-Remove: the '-i' option for palette selection.
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using the spritecache but a custom allocator function.
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directly.
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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if a header require a header make it include that header
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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for months. All attempts to do another workaround failed.
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unnecessarily add it.
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aligned at 8-byte boundary, ensure it for MemBlock
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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(or truncated).
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just reuse the same piece of allocated memory for each encoding.
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loading sprites.
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color and colour.
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palette conversion.
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