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2010-08-28(svn r20657) -Codechange: add function to draw NewGRF tileseq in the GUIrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-01-21(svn r18872) -Codechange: introduce PaletteID and use itrubidium
2010-01-17(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.frosch
2010-01-17(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to ↵frosch
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-16(svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI.frosch
2010-01-16(svn r18837) -Codechange: Rename DrawStationTileSeq() to DrawCommonTileSeq() ↵frosch
and move it to separate file.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-03-19(svn r15772) -Fix (r15767): MSVC can't find the right function anymore ↵yexo
because the return value in the header was not updated.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2008-10-13(svn r14461) -Document: add some doxygen comments (Albert)rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-30(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not ↵rubidium
the header). -Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-02-15(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵frosch
DrawTileSprites into one PalSpriteID
2008-02-15(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵frosch
one PalSpriteID
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-09-20(svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn ↵rubidium
over houses when they should be drawn behind the houses. Patch by frosch.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-04-04(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵belugas
The end of the preliminary work is near
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.