Age | Commit message (Collapse) | Author |
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
the header).
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
|
|
something more than whitespace as description of files that don't have a description.
|
|
DrawTileSprites into one PalSpriteID
|
|
one PalSpriteID
|
|
|
|
logical locations.
|
|
over houses when they should be drawn behind the houses. Patch by frosch.
|
|
type *var.
|
|
The end of the preliminary work is near
|
|
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|