Age | Commit message (Collapse) | Author |
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color and colour.
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client so it is immediatelly clear which one you are working with.
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the header).
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
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something more than whitespace as description of files that don't have a description.
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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logical locations.
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over houses when they should be drawn behind the houses. Patch by frosch.
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type *var.
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The end of the preliminary work is near
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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