Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-19 | (svn r22106) -Codechange: Add DrawTileSeqStruct::MakeTerminator(), ↵ | frosch | |
DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff. | |||
2010-08-28 | (svn r20657) -Codechange: add function to draw NewGRF tileseq in the GUI | rubidium | |
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-01-21 | (svn r18872) -Codechange: introduce PaletteID and use it | rubidium | |
2010-01-17 | (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. | frosch | |
2010-01-17 | (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to ↵ | frosch | |
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). | |||
2010-01-16 | (svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI. | frosch | |
2010-01-16 | (svn r18837) -Codechange: Rename DrawStationTileSeq() to DrawCommonTileSeq() ↵ | frosch | |
and move it to separate file. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-03-19 | (svn r15772) -Fix (r15767): MSVC can't find the right function anymore ↵ | yexo | |
because the return value in the header was not updated. | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2008-10-13 | (svn r14461) -Document: add some doxygen comments (Albert) | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-30 | (svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not ↵ | rubidium | |
the header). -Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-02-15 | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵ | frosch | |
DrawTileSprites into one PalSpriteID | |||
2008-02-15 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵ | frosch | |
one PalSpriteID | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-21 | (svn r11674) -Codechange: refactor some functions out of macros.h into more ↵ | rubidium | |
logical locations. | |||
2007-09-20 | (svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn ↵ | rubidium | |
over houses when they should be drawn behind the houses. Patch by frosch. | |||
2007-07-24 | (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵ | rubidium | |
type *var. | |||
2007-04-04 | (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵ | belugas | |
The end of the preliminary work is near | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |