Age | Commit message (Collapse) | Author |
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transparency settings using the same logic as skipping due to grf-defined invisibility.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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twice for the same station id
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DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff.
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some headers
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spritelayouts of stations, houses and industrytiles; so hacks with zero-sized bounding boxes are no longer needed and no longer cause trouble.
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SPRITE_MODIFIER_CUSTOM_SPRITE, so no extra tests needed.
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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and move it to separate file.
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