Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
|
|
|
|
constness difference
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
allocation. (monoid)
|
|
crashing
|
|
|
|
|
|
sound driver (windows)
|
|
if a header require a header make it include that header
|
|
|
|
Based on work by orudge.
|
|
the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality.
|
|
|
|
|
|
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|
|
sound/music/video drivers, using self-registration based on the blitter-model.
|
|
|
|
files, and a little elimination of magic numbers in Win32SoundStart
|
|
pointer to allocated memory instead of modifying the pointer given as parameter
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|