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path: root/src/sound/win32_s.cpp
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2016-10-30(svn r27673) -Add: [Win32] Thread names for windows debuggers.michi_cc
2015-08-12(svn r27383) -Fix: win32 sound driver would not catch the exception due to ↵rubidium
constness difference
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2011-09-03(svn r22877) -Fix (r22874): Fix broken compilation on MinGW.terkhen
2011-09-02(svn r22874) -Fix [FS#4747]: Check size of various buffers before ↵michi_cc
allocation. (monoid)
2010-03-02(svn r19304) -Fix [FS#3652]: disable sound when a sound error happen instead ↵glx
crashing
2010-01-28(svn r18934) -Fix (r18892, r18913): the deadlock should be definitively gone nowglx
2010-01-25(svn r18913) -Fix (r18892): the deadlock was still possibleglx
2010-01-23(svn r18892) -Fix: in some rare case a deadlock could happen when stopping ↵glx
sound driver (windows)
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-09(svn r17140) -Change: allow higher sample rate and higher quality samples. ↵rubidium
Based on work by orudge.
2009-07-10(svn r16784) -Fix: Audio playback rate was fixed at 11025Hz regardless of ↵peter1138
the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality.
2009-02-24(svn r15568) -Cleanup: *allocT/AllocaM doesn't return NULL when allocating failssmatz
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2008-06-05(svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵glx
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-14(svn r12708) -Fix (FS#1914): increase default sound buffer size only for vistaglx
2008-03-30(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-07-05(svn r10444) -Codechange: switch to c++ classes and inheritance for ↵peter1138
sound/music/video drivers, using self-registration based on the blitter-model.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-12(svn r8691) -Cleanup: Some proper #endif comments for sound/music/video ↵Darkvater
files, and a little elimination of magic numbers in Win32SoundStart
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)