Age | Commit message (Collapse) | Author |
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switch to sinusoidal algorithm to maintain output level.
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load the NoMusic/NoSound sets when there is another set
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if a header require a header make it include that header
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from file.
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files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files.
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Based on work by orudge.
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had the same value.
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malloc
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
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sources too
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coord.(left,right,top,bottom), i.e. use Rect.
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(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
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empty/corrupt/incorrectly sized sample.cat instead of making valid NewGRFs fail to load.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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distinguished struct instead in the data stream for 8bpp-optimized
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something more than whitespace as description of files that don't have a description.
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by Alberth.
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Patch by Alberth.
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at NW border of map (placing buyos, leveling land)
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Dominik)
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tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
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incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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ZoomLevel can be used in some iterations
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fitting to the naming style
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with the coding style
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gracefully causing crashes and such.
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it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
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possibility for a division by zero when a sound is played.
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