Age | Commit message (Collapse) | Author |
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Dominik)
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tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
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incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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ZoomLevel can be used in some iterations
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fitting to the naming style
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with the coding style
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gracefully causing crashes and such.
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it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
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possibility for a division by zero when a sound is played.
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-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
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obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
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and into landscape.h, and add a few where they didn't exist.
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The end of the preliminary work is near
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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