Age | Commit message (Collapse) | Author |
|
usage.
|
|
|
|
parameter to determine what to do
|
|
related variables
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
allocation. (monoid)
|
|
|
|
client settings
|
|
|
|
|
|
switch to sinusoidal algorithm to maintain output level.
|
|
|
|
load the NoMusic/NoSound sets when there is another set
|
|
if a header require a header make it include that header
|
|
|
|
from file.
|
|
|
|
|
|
|
|
files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files.
|
|
|
|
|
|
Based on work by orudge.
|
|
|
|
had the same value.
|
|
|
|
malloc
|
|
SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
|
|
having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
|
|
sources too
|
|
coord.(left,right,top,bottom), i.e. use Rect.
|
|
|
|
|
|
|
|
(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
|
|
empty/corrupt/incorrectly sized sample.cat instead of making valid NewGRFs fail to load.
|
|
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
|
|
distinguished struct instead in the data stream for 8bpp-optimized
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
by Alberth.
|
|
Patch by Alberth.
|
|
at NW border of map (placing buyos, leveling land)
|
|
Dominik)
|
|
tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
|
|
incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
|
|
|
|
functions.
|
|
useless includes.
|
|
map.h).
|