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path: root/src/smallmap_gui.h
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2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-03-24Codechange: Use override keyword for smallmap window.peter1138
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵Peter Nelson
timers to work with milliseconds instead of ticks.
2017-08-31(svn r27905) -Fix [FS#6585]: Keep the "link" between industry chain and ↵adf88
smallmap windows whenever possible
2015-02-22(svn r27158) -Codechange: Simplify mapping from viewport to smallmap ↵frosch
coordinates by duplicating less code.
2014-09-27(svn r26928) -Change: scale the heightmap colours over the whole range of ↵rubidium
heights (based on patch by ic111)
2014-09-21(svn r26904) -Fix: account for the height level for showing the seen area in ↵rubidium
the viewport (ic111)
2014-01-19(svn r26266) -Fix [FS#5860]: Update smallmap overlay if player joins ↵fonsinchen
different company and make sure company masks are valid
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-05-19(svn r25262) -Feature: linkgraph overlay for smallmaprubidium
2013-02-17(svn r25021) -Codechange: make a lot of SmallMapWindow members protected ↵rubidium
(fonsinchen)
2013-02-17(svn r25020) -Codechange: refactor SmallMapWindow to make adding map types ↵rubidium
easier and unduplicate some code (fonsinchen)
2013-02-17(svn r25018) -Codechange: Move SmallMapWindow declaration to header (fonsinchen)rubidium
2011-01-04(svn r21715) -Fix: Use the correct land colour in the owner legend.terkhen
2010-02-08(svn r19064) -Feature: Allow to select different land colours for the ↵terkhen
smallmap (reworked by Alberth).
2010-02-08(svn r19062) -Codechange: Move smallmap related functions to their own header.terkhen