Age | Commit message (Collapse) | Author |
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I guess i'm a bit eager to have a writable array for newindustries ;)
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magic with the help of a struct and not an array of bytes
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and into landscape.h, and add a few where they didn't exist.
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spec map_colour for smallmap industry color code drawing
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The end of the preliminary work is near
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landscape types.
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coding style (and rest of the code).
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VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
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renamed to .cpp)
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