Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-15 | (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵ | truelight | |
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel | |||
2007-05-15 | (svn r9844) -Codechange: replace zoomlevel with an enum | truelight | |
-Codechange: use predefined enums for viewport zoomlevels | |||
2007-04-26 | (svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). ↵ | belugas | |
Dynamically build the legends (name and color) for industries in the smallmap_gui. All the tiny fonts industry names should be removed from language files soon. | |||
2007-04-18 | (svn r9669) -Documentation: some more doxygen fixes | belugas | |
2007-04-18 | (svn r9666) -Fix (r9651): end of data / column flags were reversed | peter1138 | |
2007-04-17 | (svn r9664) -Documentation: Doxygen corrections,errors and omissions | belugas | |
2007-04-16 | (svn r9652) -Fix(r9651): "const" keyword forgotten. Spotted by glx. | belugas | |
I guess i'm a bit eager to have a writable array for newindustries ;) | |||
2007-04-16 | (svn r9651) -Codechange: make legend system of smallmap a little bit less ↵ | belugas | |
magic with the help of a struct and not an array of bytes | |||
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-04-09 | (svn r9578) -Codechange: Cleanup of industry_cmd (Step-10). Use industry's ↵ | belugas | |
spec map_colour for smallmap industry color code drawing | |||
2007-04-04 | (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵ | belugas | |
The end of the preliminary work is near | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-02-07 | (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵ | bjarni | |
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |