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2007-05-30(svn r9983) -Codechange: Use the "enabled" property of the industry spec.belugas
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-15(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵truelight
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
2007-05-15(svn r9844) -Codechange: replace zoomlevel with an enumtruelight
-Codechange: use predefined enums for viewport zoomlevels
2007-04-26(svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). ↵belugas
Dynamically build the legends (name and color) for industries in the smallmap_gui. All the tiny fonts industry names should be removed from language files soon.
2007-04-18(svn r9669) -Documentation: some more doxygen fixesbelugas
2007-04-18(svn r9666) -Fix (r9651): end of data / column flags were reversedpeter1138
2007-04-17(svn r9664) -Documentation: Doxygen corrections,errors and omissionsbelugas
2007-04-16(svn r9652) -Fix(r9651): "const" keyword forgotten. Spotted by glx.belugas
I guess i'm a bit eager to have a writable array for newindustries ;)
2007-04-16(svn r9651) -Codechange: make legend system of smallmap a little bit less ↵belugas
magic with the help of a struct and not an array of bytes
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-04-09(svn r9578) -Codechange: Cleanup of industry_cmd (Step-10). Use industry's ↵belugas
spec map_colour for smallmap industry color code drawing
2007-04-04(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵belugas
The end of the preliminary work is near
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-07(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵bjarni
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)