Age | Commit message (Collapse) | Author |
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same thing.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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declarations.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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uniform naming of the thing instead of using both names for the same thing.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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by Alberth.
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unneeded include from openttd.h.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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r11642
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bridge_map.h into tunnelbridge_map.h
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fitting to the naming style
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to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
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numbers by enum(-a) values
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used smallmap currently used type
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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regained an old bug: buffer-overflow when moving window to far bottom-right.
-Note: we no longer cheat on not drawing the last line in smallmap, this time we created a more elegant fix
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"road" everywhere except in the tile type.
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in case of low resolutions; one could already make the window smaller, but the resize button was unreachable.
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windows that are smaller than the default window size.
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-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo)
-Codechange: assure _map_height_bits is always of correct size (Rubidium)
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variables.h to strings.h
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
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A few more to go
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