Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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"follow vehicle in main viewport".
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the enum
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resize and when switching small map types, so that the legend is taller only on the industry type and only when the legend will not fit in the available space.
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automatically splitting columns based on widget height.
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incantations for limiting small map area.
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with static members of the window.
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smallmaps, stations and signs guis.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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same thing.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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declarations.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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uniform naming of the thing instead of using both names for the same thing.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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by Alberth.
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unneeded include from openttd.h.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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