Age | Commit message (Collapse) | Author |
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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minimal size of the sign list window.
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tree (mostly by Nickman).
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scrollbar wrappers
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relatives
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DrawString.
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windows.
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this ID' from 'some' strings and replace the string name with something more sensible.
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callback
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widget offsets instead of direct locations.
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expanding them much easier (Alberth)
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edit box open simultaniously (Zuu).
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changing company.
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(optional) parameter.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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HandleEditBox function (Zuu)
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textbuf, explicitly say it includes the terminating zero
-Fix: one couldn't rename things with too long default/automatic name
-Fix: buffer overflow in console when too long (1024 bytes) command was entered
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client so it is immediatelly clear which one you are working with.
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next/previous sign in signs_gui.cpp (Roujin)
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Also, it makes sure the RenameSignWindow isn't open when there are no signs (and crashes associted with that)
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constants.
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configurable.
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smallmaps, stations and signs guis.
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planetmaker)
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