Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Sign width was only updated when the text was changed. This seems to work for player-placed
signs as there is always a rename operation, however AIs can create a sign with text in one
go, in which case the width was never set.
|
|
|
|
the return is not NULL)
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
to the GS. That way they are always shown in game and are not editable.
|
|
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
|
|
|
|
whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
|
|
|
|
|
|
|
|
|
UpdateAll[Type]VirtCoords.
|
|
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
PoolItem::IsValidID(index)
|
|
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
|
|
|