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path: root/src/signs_cmd.cpp
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2021-05-10Fix: memory leak due to assigning result of strdup to a std::stringRubidium
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2019-12-01Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)Niels Martin Hansen
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined. By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-07Fix #7188: check the validity of command callback for scripts (#7701)glx22
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-25Fix #7414: Reinstate marking sign dirty before removal. (#7416)PeterN
2019-03-25Fix #7410: Sign position/width not set on initial creation. (#7413)PeterN
Sign width was only updated when the text was changed. This seems to work for player-placed signs as there is always a rename operation, however AIs can create a sign with text in one go, in which case the width was never set.
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2012-01-22(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong ↵frosch
to the GS. That way they are always shown in game and are not editable.
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-05-01(svn r22406) -Document: some more "random-ish" tidbitsrubidium
2010-12-05(svn r21413) -Codechange: limit sign name by amount of characters, not bytesrubidium
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-01-11(svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵rubidium
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-18(svn r17567) -Fix: some doxygen warningsrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-13(svn r16825) -Codechange: unify dirtying when updating the viewport signs.rubidium
2009-07-13(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and ↵rubidium
UpdateAll[Type]VirtCoords.
2009-07-08(svn r16764) -Codechange: unify the way viewport signs are marked dirtyrubidium
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-13(svn r15704) -Cleanup: remove further includes from recently split filessmatz
2009-03-13(svn r15700) -Codechange: split Cmd* from signs.cpp to signs_cmd.cpp.rubidium