Age | Commit message (Collapse) | Author |
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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Also, it makes sure the RenameSignWindow isn't open when there are no signs (and crashes associted with that)
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of signs.
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the command. Checking for the length in pixels is impossible because that differs per client.
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something more than whitespace as description of files that don't have a description.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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compiler's decisions about inlining
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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when it's not necessary.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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subsystem. Patch by Progman.
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cleanups might cause memory leaks due to the way C++ works.
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super class.
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instead of using the size of the sign pool.
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variables.h to strings.h
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easily modified.
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causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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-Codechange: unified the blitter function so we have 1 function for all zoom-levels
-Codechange: make most of the label functions work with zoom-level instead of magic numbers and big switches per zoom-level
-Codechange: MakeXXXDirty() functions didn't take into account zoom-level, but just used the biggest possible value
-Codechange: simplified blitter functions to avoid code duplication
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and into landscape.h, and add a few where they didn't exist.
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The end of the preliminary work is near
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stillunknown and pv2b.
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renamed to .cpp)
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