Age | Commit message (Collapse) | Author |
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aircraft details.
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relatives
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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window.
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DrawFrameRect usage
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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unneeded include from openttd.h.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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and making it more logic where function definitions can be found.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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Based on a patch by nycom.
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determined. Patch by nycom.
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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windows that are smaller than the default window size.
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variables.h to strings.h
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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vehicle window.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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-Codechange: use predefined enums for viewport zoomlevels
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The end of the preliminary work is near
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
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code, as 1 mph == 1.6 km/h is too far out for some people.
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horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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renamed to .cpp)
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