Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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the language "list"
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vehicles; they are identical
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graphical glitches due to (incorrect) SETX(Y) usage
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aircraft details.
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relatives
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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window.
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DrawFrameRect usage
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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unneeded include from openttd.h.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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and making it more logic where function definitions can be found.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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Based on a patch by nycom.
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determined. Patch by nycom.
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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windows that are smaller than the default window size.
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variables.h to strings.h
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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vehicle window.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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-Codechange: use predefined enums for viewport zoomlevels
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The end of the preliminary work is near
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