Age | Commit message (Collapse) | Author |
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during (un)loading.
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appropriately on creation (peter1138)
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(peter1138)
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Eagle_rainbow)
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sprites. (Based on patch by Eddi)
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instead of manually checking the bounds (juanjo)
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shall leave depots towards north or south.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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NewsFlag instead.
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minimalize the work done where possible
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Engine::DetermineCapacity().
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functions if they return the Z in pixels (like TilePixelHeight)
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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apply ocean/canal speed fractions to velocities.
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account.
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tiles.
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speed fraction).
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they are leaving a depot and heading to the same one again; just like trains since r16322.
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it doesn't recompile everything that needs to be recompiled...
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vehicle view
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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(Hirundo)
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frequently as done for other vehicle types.
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instead of recalculating it every time.
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breakdown handling as well (Hirundo)
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some headers
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most northern depot/hangar tile
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in depot' strings
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