Age | Commit message (Collapse) | Author |
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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ship was build.
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the remaining to fit with the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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speed to 0 so they won't continue at the speed where they were stopped at.
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-Fix: assertion when selling vehicles.
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depot, which would still yield money.
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goto-depot button did not make it possible to stop the vehicle at that depot.
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service a little more.
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a depot.
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didn't always update correctly) (Matthias)
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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variables.
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variables.h to strings.h
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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account of vehicle group (Matthias Wolf)
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it in UpdateVehicleTimetable.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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easily modified.
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reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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road types on a single tile.
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with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
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lists and add running cost changing for ships.
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and leaves the station.
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for all vehicle types.
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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loading/unloading, but when arriving at the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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hopefully for good this time.
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is sent to a depot.
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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