Age | Commit message (Collapse) | Author |
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service a little more.
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a depot.
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didn't always update correctly) (Matthias)
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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variables.
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variables.h to strings.h
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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account of vehicle group (Matthias Wolf)
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it in UpdateVehicleTimetable.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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easily modified.
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reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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road types on a single tile.
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with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
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lists and add running cost changing for ships.
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and leaves the station.
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for all vehicle types.
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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loading/unloading, but when arriving at the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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hopefully for good this time.
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is sent to a depot.
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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and into landscape.h, and add a few where they didn't exist.
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The end of the preliminary work is near
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strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
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landscape types.
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check if they are in use
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coding style (and rest of the code).
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0xFF bit 10,
which is set when a vehicle was built during the exclusive testing phase.
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be used for more than just the gradual loading status.
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Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
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Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
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coding style changes to the ShipController and TrainController.
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a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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