Age | Commit message (Collapse) | Author |
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sprites: fonts, recolour, mapgen and normal sprites.
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indicating what it actually is.
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CMD_START_STOP_VEHICLE.
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ran in the context of autoreplace or not
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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using correct types and less duplication.
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TTDP according to frosch's survey.
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uniform naming of the thing instead of using both names for the same thing.
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keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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part anymore, just like is done for road vehicles and ships.
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CmdSend<VehicleType>ToDepot commands.
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Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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'unified' ProcessOrder.
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road vehicles.
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remove an unused variable.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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GetTileTrackStatus().
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and remove a 'goto'.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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switch/case at many places
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(Yorick)
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to reverse on junction tiles. (spotted by SmatZ)
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with an OnNewDay method in the Vehicle class
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constants
-Fix: refit button widget was not correctly updated
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the code at some places
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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