Age | Commit message (Collapse) | Author |
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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The value is either unused or always the same as this->direction.
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arriving at a station. (juanjo)
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There is already TileOffsByDiagDir for that. (cirdan)
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ShipGetNewDirection has no side effects and its return value
is ignored by its only caller, so do away with it.
Also remove now unused _new_vehicle_direction_table. (cirdan)
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The only user of ShipGetNewDirectionFromTiles can be better
served by DiagdirBetweenTiles, so remove the former. (cirdan)
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VehicleSpriteSeq.
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ScaleGUITrad().
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Vehicle class
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private
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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during (un)loading.
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appropriately on creation (peter1138)
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(peter1138)
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Eagle_rainbow)
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sprites. (Based on patch by Eddi)
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instead of manually checking the bounds (juanjo)
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shall leave depots towards north or south.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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NewsFlag instead.
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minimalize the work done where possible
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Engine::DetermineCapacity().
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functions if they return the Z in pixels (like TilePixelHeight)
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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apply ocean/canal speed fractions to velocities.
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account.
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tiles.
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speed fraction).
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they are leaving a depot and heading to the same one again; just like trains since r16322.
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it doesn't recompile everything that needs to be recompiled...
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vehicle view
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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