Age | Commit message (Collapse) | Author |
|
arriving at a station. (juanjo)
|
|
There is already TileOffsByDiagDir for that. (cirdan)
|
|
ShipGetNewDirection has no side effects and its return value
is ignored by its only caller, so do away with it.
Also remove now unused _new_vehicle_direction_table. (cirdan)
|
|
The only user of ShipGetNewDirectionFromTiles can be better
served by DiagdirBetweenTiles, so remove the former. (cirdan)
|
|
|
|
VehicleSpriteSeq.
|
|
ScaleGUITrad().
|
|
Vehicle class
|
|
private
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
during (un)loading.
|
|
|
|
appropriately on creation (peter1138)
|
|
(peter1138)
|
|
Eagle_rainbow)
|
|
sprites. (Based on patch by Eddi)
|
|
instead of manually checking the bounds (juanjo)
|
|
shall leave depots towards north or south.
|
|
|
|
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
|
|
|
|
NewsFlag instead.
|
|
|
|
|
|
|
|
minimalize the work done where possible
|
|
|
|
|
|
|
|
Engine::DetermineCapacity().
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
draw different sprites on the map and in various GUIs.
|
|
Vehicle to simplify code.
|
|
|
|
apply ocean/canal speed fractions to velocities.
|
|
account.
|
|
|
|
tiles.
|
|
speed fraction).
|
|
|
|
they are leaving a depot and heading to the same one again; just like trains since r16322.
|
|
it doesn't recompile everything that needs to be recompiled...
|
|
vehicle view
|
|
and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
|
|
|
|
|
|
(Hirundo)
|
|
frequently as done for other vehicle types.
|
|
|