Age | Commit message (Collapse) | Author |
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GroundVehicleBase to reduce typing
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instead of recalculating it every time.
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SpecializedVehicle in order to improve performance
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if a header require a header make it include that header
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vehicles; they are identical
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constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
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instead of constructor of each vehicle type
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for all vehicle types
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was deleted
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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WindowClass lookup
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using correct types and less duplication.
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road vehicles.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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with an OnNewDay method in the Vehicle class
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needed.
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useless includes.
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their respective places.
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a depot.
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determined. Patch by nycom.
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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type *var.
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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individual checks depending on the vehicle type.
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and leaves the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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The end of the preliminary work is near
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coding style (and rest of the code).
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a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
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