Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-12 | (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵ | belugas | |
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well | |||
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-05 | (svn r15361) -Cleanup: minor comment style fixes (planetmaker) | smatz | |
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-31 | (svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses ↵ | peter1138 | |
list in the company finance window. Concept from Zr40. | |||
2009-01-23 | (svn r15236) -Codechange: Rename realistic_acceleration patch option to ↵ | peter1138 | |
train_acceleration_model, and change from boolean to value. Don't forget to update your settings. | |||
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-19 | (svn r15148) -Cleanup: Remove the options "competitor start time" and ↵ | Yexo | |
"competitor intelligence" from the difficulty options because they already were unused. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2009-01-07 | (svn r14902) -Feature: Advanced setting to keep various building tools ↵ | frosch | |
active, which are usually closed after placing an object. (planetmaker) | |||
2009-01-07 | (svn r14899) -Feature: remove the window limit, but leave a configurable ↵ | rubidium | |
limit on the number of non-sticky non-vital windows. -Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied. | |||
2009-01-04 | (svn r14835) -Change: apply the 'warn if train's income is negative' setting ↵ | smatz | |
to other vehicle types, too | |||
2009-01-04 | (svn r14827) -Feature [FS#1984]: few (optional) optimisations to making ↵ | rubidium | |
(initial) orders (sulai) | |||
2009-01-04 | (svn r14822) -Change: save 'build station' settings in the config file, like ↵ | rubidium | |
drag'n'drop and and show coverage area (Rexxars) | |||
2009-01-03 | (svn r14792) -Feature: make the date format for default savegame/screenshot ↵ | rubidium | |
names configurable | |||
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14755) -Codechange: remove ending year as it can't be changed anyways. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-12 | (svn r14056) -Fix [FS#2192]: the console backlog is too small for ↵ | rubidium | |
list_patches. Now it'll only remove backlog items when there are more than a threshold and when they are there longer than (another) threshold. | |||
2008-08-12 | (svn r14052) -Codechange: make the size of the chat message "box" ↵ | rubidium | |
configurable and increase the default size slightly so it can hold the longest chat messages. | |||
2008-08-02 | (svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump ↵ | rubidium | |
savegame version. (michi_cc) | |||
2008-08-02 | (svn r13947) -Codechange [YAPP]: Added YAPP-related penalties to NPF. (michi_cc) | rubidium | |
2008-08-02 | (svn r13943) -Codechange [YAPP]: Reserved station tiles can now be penalized ↵ | rubidium | |
more in YAPF. This should help with spread out stations. (michi_cc) | |||
2008-08-02 | (svn r13942) -Codechange [YAPP]: Add a penalty for double slips to YAPF. ↵ | rubidium | |
(michi_cc) | |||
2008-08-02 | (svn r13941) -Codechange [YAPP]: Added YAPP-related penalties to YAPF. ↵ | rubidium | |
(michi_cc) | |||
2008-08-02 | (svn r13935) -Codechange [YAPP]: PBS signals can now be built with the ↵ | rubidium | |
normal signal tools. (michi_cc) | |||
2008-08-02 | (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵ | rubidium | |
setting. (michi_cc) | |||
2008-06-05 | (svn r13386) -Fix: global currency/units setting being overriden when ↵ | rubidium | |
loading a savegame. | |||
2008-05-29 | (svn r13337) -Doc: add documentation to some variables in settings_type.h. | rubidium | |
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-28 | (svn r13317) -Codechange: make news messages use a linked list instead of a ↵ | rubidium | |
moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan. -Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages). | |||
2008-05-26 | (svn r13256) -Codechange: merge the OPTS and PATS chuncks. | rubidium | |
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-25 | (svn r13242) -Codechange: remove _opt_ptr. | rubidium | |
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-07 | (svn r12986) -Codechange: move the landscape and transport related types ↵ | rubidium | |
from openttd.h to their own headers. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-02-27 | (svn r12293) -Feature: Ability to change aircraft speed factor, from so | peter1138 | |
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed. | |||
2008-02-13 | (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵ | smatz | |
(Yorick) | |||
2008-02-01 | (svn r12034) -Codechange: A bit of code style cleaning, regarding comments. | belugas | |
Thanks to MagicBuzz who spotted yet another non-converted file | |||
2008-01-13 | (svn r11832) -Codechange: get rid of (quite) some VARDEFs. | rubidium | |
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2008-01-07 | (svn r11771) -Codechange: split settings.h into better separated headers. | rubidium | |