Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-28 | (svn r20659) -Feature: make the (flat) area around an industry configurable ↵ | rubidium | |
(Eddi|zuHause) | |||
2010-08-19 | (svn r20553) -Feature: allow rate limiting of incoming commands | rubidium | |
2010-08-05 | (svn r20376) -Feature [FS#3093]: add setting for none/original/more smoke ↵ | yexo | |
(SirkoZ) | |||
2010-07-31 | (svn r20259) -Add: allow NewGRFs to specify their version and use that to ↵ | rubidium | |
hide old NewGRFs / to choose the newest when loading compatible NewGRFs | |||
2010-07-14 | (svn r20144) -Feature: Allow to configure the delay of hover events, or to ↵ | terkhen | |
disable them completely. | |||
2010-07-02 | (svn r20048) -Feature: Add a setting to forbid towns building level crossings. | michi_cc | |
2010-04-03 | (svn r19548) -Add: Client setting 'gui.ai_developer_tools' to enable the ↵ | yexo | |
break on AI string | |||
2010-03-24 | (svn r19515) -Add: Client setting 'gui.newgrf_developer_tools' to enable ↵ | frosch | |
otherwise hidden features. -Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled. | |||
2010-03-21 | (svn r19499) -Remove: same_industry_close setting did not do what it said ↵ | frosch | |
and caused NewGRF trouble. | |||
2010-03-06 | (svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵ | terkhen | |
0% to 10%, default is 7%. | |||
2010-03-06 | (svn r19345) -Feature: Realistic acceleration for road vehicles. | terkhen | |
2010-02-10 | (svn r19082) -Codechange: make 'developer' a regular setting | smatz | |
2010-02-08 | (svn r19064) -Feature: Allow to select different land colours for the ↵ | terkhen | |
smallmap (reworked by Alberth). | |||
2010-02-03 | (svn r18994) -Change: content mirroring support (based on work by TrueBrain). | rubidium | |
2010-01-28 | (svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft ↵ | yexo | |
crashes | |||
2010-01-21 | (svn r18875) -Codechange: remove some unneeded bits from the network ↵ | rubidium | |
protocol and improve the naming of some variables | |||
2010-01-03 | (svn r18703) -Feature-ish: allow virtually paying a percentage of the leg ↵ | rubidium | |
profit in feeder chains. This to give the user a better chance to get a feeder system without "losses". | |||
2009-12-31 | (svn r18674) -Feature (FS#3459): Configurable slope steepness for trains ↵ | peter1138 | |
from 0% to 10%, default is 3% as before (mostly by Terkhen) | |||
2009-12-19 | (svn r18541) -Feature: Additional map variety option for TGP landscape ↵ | peter1138 | |
generator. Evolved from curve map idea from Zephyris. | |||
2009-12-17 | (svn r18522) -Feature: add the possibility to not make new tree tiles in-game | rubidium | |
2009-12-13 | (svn r18481) -Codechange: unify the curve pathfinder penalty defaults; 0.01 ↵ | rubidium | |
tile won't make a dent, 3 tiles might be a bit too much -Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties. | |||
2009-12-04 | (svn r18404) -Codechange: link drive through stops better together | rubidium | |
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together | |||
2009-11-25 | (svn r18285) -Feature: show the expected arrival/departure dates in the ↵ | rubidium | |
timetable window. Based on work by PhilSophus. | |||
2009-11-24 | (svn r18281) -Feature: founding towns in-game (based on work by Belugas, ↵ | smatz | |
TheJosh, GeekToo, Terkhen and others) | |||
2009-10-27 | (svn r17893) -Feature [FS#2633]: make it possible to disable background ↵ | rubidium | |
saving, only via the config file/in game console though | |||
2009-09-09 | (svn r17488) -Feature [FS#2339]: add the date to all logging in the (real, ↵ | rubidium | |
not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-12 | (svn r17157) -Add: localised decimal separator | smatz | |
2009-06-21 | (svn r16614) -Codechange: Make the airport min/max available year a property ↵ | yexo | |
of the Airport class. -Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof | |||
2009-05-26 | (svn r16439) -Change: Make the default vehicle servicing settings ↵ | yexo | |
company-based settings, so in a multiplayer game everyone can change them. | |||
2009-05-15 | (svn r16315) -Codechange: move the autorenew settings to a new ↵ | yexo | |
CompanySettings struct | |||
2009-04-23 | (svn r16129) -Feature-ish: configurable digit group separator per language ↵ | rubidium | |
with user override. | |||
2009-04-12 | (svn r16037) -Feature: allow (per order) to let a train stop at the near ↵ | rubidium | |
end, middle or far end of a platform from the point of view of the driver of the train that enters the station. | |||
2009-04-10 | (svn r16014) -Feature(-ish): allow binding to several IPs; ↵ | rubidium | |
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] | |||
2009-04-08 | (svn r15988) -Fix: inconsistency between using NETWORK_NAME_LENGTH and ↵ | rubidium | |
NETWORK_CLIENT_NAME_LENGTH for the length of client names. | |||
2009-03-25 | (svn r15848) -Feature: Add autoclean_novehicles setting which will, when ↵ | peter1138 | |
autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months. | |||
2009-03-12 | (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵ | belugas | |
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well | |||
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-05 | (svn r15361) -Cleanup: minor comment style fixes (planetmaker) | smatz | |
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-31 | (svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses ↵ | peter1138 | |
list in the company finance window. Concept from Zr40. | |||
2009-01-23 | (svn r15236) -Codechange: Rename realistic_acceleration patch option to ↵ | peter1138 | |
train_acceleration_model, and change from boolean to value. Don't forget to update your settings. | |||
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-19 | (svn r15148) -Cleanup: Remove the options "competitor start time" and ↵ | Yexo | |
"competitor intelligence" from the difficulty options because they already were unused. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2009-01-07 | (svn r14902) -Feature: Advanced setting to keep various building tools ↵ | frosch | |
active, which are usually closed after placing an object. (planetmaker) | |||
2009-01-07 | (svn r14899) -Feature: remove the window limit, but leave a configurable ↵ | rubidium | |
limit on the number of non-sticky non-vital windows. -Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied. | |||
2009-01-04 | (svn r14835) -Change: apply the 'warn if train's income is negative' setting ↵ | smatz | |
to other vehicle types, too |