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2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵PeterN
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry.
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-01-10Add #4115: default company colour setting (#6998)Gabda87
Works only in single player.
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-06-23Feature #986: Automatic save when losing connection to a network gameNiels Martin Hansen
2018-04-28Add: Replace independment map scrolling GUI settings with single option, and ↵PeterN
add choice to not lock cursor position when scrolling. (#6756)
2017-03-24(svn r27825) -Feature [FS#4950]: Add option to close windows with right ↵peter1138
click (Flamefire)
2015-02-12(svn r27144) -Change: The chatbox-width setting now uses percent of screen ↵frosch
width instead of pixels.
2014-09-21(svn r26884) -Change: scale the NewGRF's snow line level according to the ↵rubidium
configured maximum map height
2014-09-21(svn r26880) -Add: stub settings for limiting bridge and map heightrubidium
2014-09-13(svn r26815) -Change: Allow to set the granularity of the tooltip hover time ↵planetmaker
in milliseconds instead of seconds. New default value is 250ms
2013-06-29(svn r25508) -Change: split unit localisation choice into a choice per type ↵rubidium
of unit, and move it to the advanced settings -Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units -Feature: have weights and volumes in imperial units (short tons, gallons)
2013-06-09(svn r25365) -Feature: show cargo by next hops and final destinations in the ↵fonsinchen
station GUI
2013-06-09(svn r25351) -Add: settings for link graphfonsinchen
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24845) -Add: News ticker sound setting to adv. settings window.frosch
2012-12-23(svn r24843) -Codechange: Move news display options into the general ↵frosch
settings framework. (based on patch by eagle_rainbow)
2012-12-05(svn r24792) -Add: Readd difficulty settings to advanced settings unless ↵frosch
they are already present in other settings windows.
2012-12-05(svn r24790) -Remove: Classic difficulty profiles.frosch
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ↵frosch
added scripts and random AIs.
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵frosch
and highscore tables.
2012-12-05(svn r24785) -Add: Various methods to open the OSK. (based on patch by ↵frosch
Eagle_rainbow)
2012-11-08(svn r24672) -Add [FS#5356]: Remember the basic/advanced/expert filter ↵frosch
selection.
2012-10-13(svn r24590) -Feature: More options for the auto-scroll setting. (adf88)frosch
2012-05-01(svn r24194) -Change: Rename the 'signal_side' setting to ↵frosch
'train_signal_side', and add a third option while doing so.
2012-04-17(svn r24134) -Add: Configurable limits for tree planting.michi_cc
2012-04-17(svn r24129) -Feature [FS#3660]: Option to minimise signal distance when ↵michi_cc
dragging over obstacles. (adf88)
2012-01-07(svn r23769) -Codechange: make the lag/join start timeouts configurable as wellrubidium
2012-01-06(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵rubidium
and configurable
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-11(svn r23497) -Add: Advanced display setting to control the linewidth in ↵frosch
graphs. (ChillCore)
2011-12-03(svn r23415) -Feature: Infrastructure maintenance costs.michi_cc
2011-12-01(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to ↵truebrain
script.script_max_opcode_till_suspend
2011-11-24(svn r23314) -Add: Add settings to restrict viewport zoom levels.peter1138
2011-11-23(svn r23303) -Add: economy.fund_buildings, to disallow funding buildingstruebrain
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-08-21(svn r22807) -Feature-ish: show a message about missing strings in the intro ↵rubidium
window if a certain (configurable) threshold has been reached and its not a stable release
2011-08-21(svn r22797) -Add: progress bar for scanning NewGRFsrubidium
2011-08-20(svn r22767) -Add: river generationrubidium
2011-07-03(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; ↵frosch
TTD savegames do not contain these settings.
2011-05-03(svn r22417) -Add: an advanced setting to specify the default palette to use ↵frosch
for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
2011-03-05(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the ↵rubidium
client settings
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-06(svn r22000) -Codechange: Introduce an enum for the industry density setting.alberth
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting