Age | Commit message (Collapse) | Author |
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TTD savegames do not contain these settings.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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client settings
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difficulty.industry_density.
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reconstruction.
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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could be subverted by distant join
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useless; just don't use depot orders or timetabling if you don't want to use it
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vehicle view
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for uniform stations has been broken for over a year
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infrastructure" setting name/description didn't match the behaviour
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that can be cleared/terraformed by a company
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applicable GameSettings object
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store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
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lost_vehicle_warning
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allowed to be executed while paused
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configurable, why isn't the statusbar's location configurable?
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savegames with NewGRFs
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(dihedral)
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and dihedral)
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map generation window (based on patch by CommanderZ).
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(Eddi|zuHause)
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(SirkoZ)
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hide old NewGRFs / to choose the newest when loading compatible NewGRFs
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disable them completely.
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break on AI string
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otherwise hidden features.
-Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled.
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and caused NewGRF trouble.
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0% to 10%, default is 7%.
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smallmap (reworked by Alberth).
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crashes
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protocol and improve the naming of some variables
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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from 0% to 10%, default is 3% as before (mostly by Terkhen)
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generator. Evolved from curve map idea from Zephyris.
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