Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-10-19 | Feature: Configure minimum share trading years | Jack Baron | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-05-11 | Change: Limit memory allocations for each Squirrel instance | Niels Martin Hansen | |
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting. | |||
2019-04-29 | Codechange: Remove DistributionTypeByte | Charles Pigott | |
2019-04-29 | Codechange: Remove TownLayoutByte type | Charles Pigott | |
2019-04-29 | Codechange: Remove TownFoundingByte type | Charles Pigott | |
2019-04-29 | Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte | Charles Pigott | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-16 | Remove: OPF | Charles Pigott | |
2019-03-08 | Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵ | PeterN | |
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry. | |||
2019-03-08 | Change: Add configurable curve penalty for ships. | Peter Nelson | |
2019-03-04 | Add: Option for population-linear town cargo generation | Niels Martin Hansen | |
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm. | |||
2019-01-10 | Add #4115: default company colour setting (#6998) | Gabda87 | |
Works only in single player. | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-06-23 | Feature #986: Automatic save when losing connection to a network game | Niels Martin Hansen | |
2018-04-28 | Add: Replace independment map scrolling GUI settings with single option, and ↵ | PeterN | |
add choice to not lock cursor position when scrolling. (#6756) | |||
2017-03-24 | (svn r27825) -Feature [FS#4950]: Add option to close windows with right ↵ | peter1138 | |
click (Flamefire) | |||
2015-02-12 | (svn r27144) -Change: The chatbox-width setting now uses percent of screen ↵ | frosch | |
width instead of pixels. | |||
2014-09-21 | (svn r26884) -Change: scale the NewGRF's snow line level according to the ↵ | rubidium | |
configured maximum map height | |||
2014-09-21 | (svn r26880) -Add: stub settings for limiting bridge and map height | rubidium | |
2014-09-13 | (svn r26815) -Change: Allow to set the granularity of the tooltip hover time ↵ | planetmaker | |
in milliseconds instead of seconds. New default value is 250ms | |||
2013-06-29 | (svn r25508) -Change: split unit localisation choice into a choice per type ↵ | rubidium | |
of unit, and move it to the advanced settings -Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units -Feature: have weights and volumes in imperial units (short tons, gallons) | |||
2013-06-09 | (svn r25365) -Feature: show cargo by next hops and final destinations in the ↵ | fonsinchen | |
station GUI | |||
2013-06-09 | (svn r25351) -Add: settings for link graph | fonsinchen | |
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-12-23 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | frosch | |
2012-12-23 | (svn r24845) -Add: News ticker sound setting to adv. settings window. | frosch | |
2012-12-23 | (svn r24843) -Codechange: Move news display options into the general ↵ | frosch | |
settings framework. (based on patch by eagle_rainbow) | |||
2012-12-05 | (svn r24792) -Add: Readd difficulty settings to advanced settings unless ↵ | frosch | |
they are already present in other settings windows. | |||
2012-12-05 | (svn r24790) -Remove: Classic difficulty profiles. | frosch | |
2012-12-05 | (svn r24789) -Add: Separate setting to control the default settings of newly ↵ | frosch | |
added scripts and random AIs. | |||
2012-12-05 | (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵ | frosch | |
and highscore tables. | |||
2012-12-05 | (svn r24785) -Add: Various methods to open the OSK. (based on patch by ↵ | frosch | |
Eagle_rainbow) | |||
2012-11-08 | (svn r24672) -Add [FS#5356]: Remember the basic/advanced/expert filter ↵ | frosch | |
selection. | |||
2012-10-13 | (svn r24590) -Feature: More options for the auto-scroll setting. (adf88) | frosch | |
2012-05-01 | (svn r24194) -Change: Rename the 'signal_side' setting to ↵ | frosch | |
'train_signal_side', and add a third option while doing so. | |||
2012-04-17 | (svn r24134) -Add: Configurable limits for tree planting. | michi_cc | |
2012-04-17 | (svn r24129) -Feature [FS#3660]: Option to minimise signal distance when ↵ | michi_cc | |
dragging over obstacles. (adf88) | |||
2012-01-07 | (svn r23769) -Codechange: make the lag/join start timeouts configurable as well | rubidium | |
2012-01-06 | (svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵ | rubidium | |
and configurable | |||
2011-12-19 | (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵ | truebrain | |
the console | |||
2011-12-11 | (svn r23497) -Add: Advanced display setting to control the linewidth in ↵ | frosch | |
graphs. (ChillCore) | |||
2011-12-03 | (svn r23415) -Feature: Infrastructure maintenance costs. | michi_cc | |
2011-12-01 | (svn r23387) -Fix: move ai.script_max_opcode_till_suspend to ↵ | truebrain | |
script.script_max_opcode_till_suspend | |||
2011-11-24 | (svn r23314) -Add: Add settings to restrict viewport zoom levels. | peter1138 | |
2011-11-23 | (svn r23303) -Add: economy.fund_buildings, to disallow funding buildings | truebrain | |
2011-11-03 | (svn r23084) -Codechange: get rid of a redundant variable | rubidium | |
2011-08-21 | (svn r22807) -Feature-ish: show a message about missing strings in the intro ↵ | rubidium | |
window if a certain (configurable) threshold has been reached and its not a stable release | |||
2011-08-21 | (svn r22797) -Add: progress bar for scanning NewGRFs | rubidium | |