Age | Commit message (Collapse) | Author |
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they are already present in other settings windows.
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added scripts and random AIs.
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and highscore tables.
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Eagle_rainbow)
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selection.
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'train_signal_side', and add a third option while doing so.
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dragging over obstacles. (adf88)
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and configurable
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the console
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graphs. (ChillCore)
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script.script_max_opcode_till_suspend
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window if a certain (configurable) threshold has been reached and its not a stable release
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TTD savegames do not contain these settings.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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client settings
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difficulty.industry_density.
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reconstruction.
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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could be subverted by distant join
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useless; just don't use depot orders or timetabling if you don't want to use it
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vehicle view
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for uniform stations has been broken for over a year
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infrastructure" setting name/description didn't match the behaviour
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that can be cleared/terraformed by a company
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applicable GameSettings object
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store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
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lost_vehicle_warning
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allowed to be executed while paused
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configurable, why isn't the statusbar's location configurable?
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savegames with NewGRFs
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(dihedral)
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and dihedral)
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