Age | Commit message (Collapse) | Author |
|
|
|
|
|
properly
|
|
Eagle_rainbow)
|
|
|
|
|
|
|
|
settings GUI. (Eagle_rainbow)
|
|
|
|
'strval' in the ini files.
|
|
values (one before life time and one after).
|
|
|
|
|
|
TTD savegames do not contain these settings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
console due to strcpy-ing a string into a pointer
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
from within a game via the console (use setting_newgame instead of setting)
|
|
if a header require a header make it include that header
|
|
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
|
|
|
|
company-based settings, so in a multiplayer game everyone can change them.
|
|
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
|
|
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
|
|
|
|
except where it's used for backward compatability.
|
|
procedure returns false
|
|
|
|
|
|
the patch command.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
|
|
|