Age | Commit message (Collapse) | Author |
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line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
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properly
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Eagle_rainbow)
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settings GUI. (Eagle_rainbow)
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'strval' in the ini files.
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values (one before life time and one after).
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TTD savegames do not contain these settings.
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console due to strcpy-ing a string into a pointer
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and DECLARE_ENUM_AS_BIT_SET
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from within a game via the console (use setting_newgame instead of setting)
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if a header require a header make it include that header
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settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
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company-based settings, so in a multiplayer game everyone can change them.
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
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except where it's used for backward compatability.
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procedure returns false
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the patch command.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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