Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-20 | (svn r19865) -Fix [FS#3830]: crash when changing locale settings from ↵ | rubidium | |
console due to strcpy-ing a string into a pointer | |||
2010-03-23 | (svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵ | smatz | |
and DECLARE_ENUM_AS_BIT_SET | |||
2010-01-28 | (svn r18943) -Feature [FS#2885]: make it possible to change newgame settings ↵ | yexo | |
from within a game via the console (use setting_newgame instead of setting) | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-09-26 | (svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵ | rubidium | |
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-05-26 | (svn r16439) -Change: Make the default vehicle servicing settings ↵ | yexo | |
company-based settings, so in a multiplayer game everyone can change them. | |||
2009-05-26 | (svn r16429) -Change: Make the company settings behave like all others ↵ | yexo | |
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies. | |||
2009-05-26 | (svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of ↵ | rubidium | |
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used. | |||
2009-05-13 | (svn r16297) -Codechange: silence more ICC warnings | rubidium | |
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-04 | (svn r15334) -Codechange: reset setting to old value when the callback ↵ | smatz | |
procedure returns false | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2008-08-24 | (svn r14153) -Codechange: split ini file reading/saving from settings.cpp. | rubidium | |
2008-05-30 | (svn r13341) -Codechange: make most of the network settings configurable via ↵ | rubidium | |
the patch command. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-26 | (svn r13256) -Codechange: merge the OPTS and PATS chuncks. | rubidium | |
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-07 | (svn r11771) -Codechange: split settings.h into better separated headers. | rubidium | |