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path: root/src/settings_internal.h
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2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-01-28(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings ↵yexo
from within a game via the console (use setting_newgame instead of setting)
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-09-26(svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵rubidium
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16429) -Change: Make the company settings behave like all others ↵yexo
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-26(svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of ↵rubidium
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
2009-05-13(svn r16297) -Codechange: silence more ICC warningsrubidium
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15334) -Codechange: reset setting to old value when the callback ↵smatz
procedure returns false
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-08-24(svn r14153) -Codechange: split ini file reading/saving from settings.cpp.rubidium
2008-05-30(svn r13341) -Codechange: make most of the network settings configurable via ↵rubidium
the patch command.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-26(svn r13256) -Codechange: merge the OPTS and PATS chuncks.rubidium
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-07(svn r11771) -Codechange: split settings.h into better separated headers.rubidium