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path: root/src/settings_internal.h
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2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ↵Patric Stout
line height) Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
2021-02-17Codechange: Allow early-load settings that are not misc settings.Michael Lutz
2020-05-21Codechange: Store base set related texts in std::strings.Michael Lutz
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-29Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them ↵Charles Pigott
properly
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-26(svn r24862) -Add: Settings type filter to adv. settings GUI.frosch
2012-12-26(svn r24860) -Codechange: Add SettingDesc::GetType().frosch
2012-12-05(svn r24787) -Fix: Unify checks for editability of settings.frosch
2012-11-08(svn r24671) -Feature [FS#5355]: Add basic/advanced/expert filters to adv. ↵frosch
settings GUI. (Eagle_rainbow)
2012-05-12(svn r24234) -Add: Add help-string infrastructure to the ini filesalberth
2012-05-12(svn r24233) -Codechange: Rename 'val_str' to 'str_val' to better match with ↵alberth
'strval' in the ini files.
2012-05-06(svn r24210) -Feature: Split the renew-months setting text in two string ↵alberth
values (one before life time and one after).
2012-05-06(svn r24209) -Cleanup: Remove now unused SGF_NOCOMMA value.alberth
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-07-03(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; ↵frosch
TTD savegames do not contain these settings.
2011-05-29(svn r22522) -Fix (r22489): (size_t)(uint32)(-1) != (size_t)-1frosch
2011-03-06(svn r22210) -Add: Add a variable for the value strings in the settings tables.alberth
2010-12-22(svn r21593) -Codechange: endif comment correcttions.alberth
2010-12-11(svn r21467) -Doc: Add a few doxygen comments to config file settings code.alberth
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-05-20(svn r19865) -Fix [FS#3830]: crash when changing locale settings from ↵rubidium
console due to strcpy-ing a string into a pointer
2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-01-28(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings ↵yexo
from within a game via the console (use setting_newgame instead of setting)
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-09-26(svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵rubidium
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16429) -Change: Make the company settings behave like all others ↵yexo
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-26(svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of ↵rubidium
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
2009-05-13(svn r16297) -Codechange: silence more ICC warningsrubidium
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15334) -Codechange: reset setting to old value when the callback ↵smatz
procedure returns false
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-08-24(svn r14153) -Codechange: split ini file reading/saving from settings.cpp.rubidium
2008-05-30(svn r13341) -Codechange: make most of the network settings configurable via ↵rubidium
the patch command.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-26(svn r13256) -Codechange: merge the OPTS and PATS chuncks.rubidium
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-07(svn r11771) -Codechange: split settings.h into better separated headers.rubidium