Age | Commit message (Collapse) | Author |
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Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
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(#7273)
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Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
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Works only in single player.
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add choice to not lock cursor position when scrolling. (#6756)
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click (Flamefire)
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GUI zoom level.
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when the filter warning was displayed, if the setting height was defined by the icons instead of the font.
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in case of multiple lines.
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interface.
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limitations section of the settings
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a map
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expand/collapse buttons to fix frame borders and allow buttons to fit height of resize button.
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in milliseconds instead of seconds. New default value is 250ms
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resolutions, display an error message.
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classes.
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using static arrays.
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GUI.
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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due to filtering.
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advanced settings window.
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dropdowns
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arrow of dropdown widgets.
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of unit, and move it to the advanced settings
-Feature [FS#5482]: have tractive effort in imperial (lbf) and metric (kgf) units
-Feature: have weights and volumes in imperial units (short tons, gallons)
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window to its default size.
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after construction.
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defined one
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