Age | Commit message (Collapse) | Author |
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separate function.
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function.
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and compute max height.
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'strval' in the ini files.
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values (one before life time and one after).
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drawing code.
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'train_signal_side', and add a third option while doing so.
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dragging over obstacles. (adf88)
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window, if a 32bpp blitter is used.
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settings.
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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graphs. (ChillCore)
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error.h
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script.script_max_opcode_till_suspend
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parts some compilers failed at, are integrated in other parts of the code now too
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CheckForMissingGlyphs (default to the language pack strings)
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consistent
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don't need to cast to void/non-const before being able to free
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network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
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values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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dropdown list.
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construction of all dropdown lists in the GameOptionsWindow.
-Change: Sort the items in the currency dropdown; separate the "Custom" item with a horizontal line from the rest.
-Change: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups.
-Fix: Resize all dropdown lists in the GameOptionsWindow, so no text is truncated.
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OnInvalidateData().
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reconstruction.
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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could be subverted by distant join
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useless; just don't use depot orders or timetabling if you don't want to use it
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for uniform stations has been broken for over a year
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infrastructure" setting name/description didn't match the behaviour
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applicable GameSettings object
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