Age | Commit message (Collapse) | Author |
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road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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too instead of a separate command.
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list in the company finance window. Concept from Zr40.
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"competitor intelligence" from the difficulty options because they already were unused.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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logically grouped/ordered
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settings window
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(Alberth)
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smaller functions (Alberth)
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(Alberth)
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index of the entry for handling the "input box" (Alberth)
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(Alberth)
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index (Alberth)
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too.
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handling
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active, which are usually closed after placing an object. (planetmaker)
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limit on the number of non-sticky non-vital windows.
-Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied.
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one could set the setting in-game to an out-of-valid-range value.
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wasn't updated
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(initial) orders (sulai)
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scrollable (most by Alberth)
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function (Alberth)
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(Alberth)
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(Alberth)
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hardcoding it's value sometimes (Alberth)
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names configurable
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(if enabled). Primarily useful for systems with touch screen (aapo)
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currencies and use the bounds of the data type.
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(optional) parameter.
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the scenario yet.
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yellow, for 'greyed out' arrow buttons. (Yorick)
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and strecpy where direct conversion is possible
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constant (Albert)
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settings. Patch by Alberth, but with less excessive use of 'at'.
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