Age | Commit message (Collapse) | Author |
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
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the currency window is nested.
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the nested widget features
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description below the window class
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level
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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scrollbar wrappers
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when another did
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files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files.
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options window when there is no base graphics set that misses files.
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relatives
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font/language as it is done after resizing the main OpenTTD window.
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system.
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waypoint_func.h
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UpdateAll[Type]VirtCoords.
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when the settings' range is "negative..positive".
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widgets after a language change.
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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multiplayer games
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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options window.
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CompanySettings struct
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